Hi, I’m Matias, a Game Designer specialized in systems design, live operations, and production focused decision-making for complex games.
I’m a Game Designer with over 6 years of experience working across live-service and system driven games in both studio and freelance environments. My work focuses on designing and stabilizing complex game systems, including economies, progression, LiveOps, and gameplay mechanics, always with an eye on production feasibility and long-term scalability.
I have a technical background in programming (C#, C++) applied to gameplay and prototyping, and professional experience collaborating closely with engineering, art, and production teams. I’ve held leadership roles within small to mid-sized teams, as well as positions as Product Owner and Lead Game Designer, guiding projects from early design through pre-production and iteration.
In parallel with my industry work, I’m a Game Design Professor and the leader of the official Unity User Group in Buenos Aires. These roles reinforce my ability to externalize design reasoning, identify structural weaknesses in projects, and support teams through clear documentation, mentorship, and informed decision-making. I continuously integrate principles from psychology and neuroscience into my design practice to better understand player behavior and system impact.
↓ Scroll through this page to see my professional work. Inside each one you’ll find more information.
Selected Projects - Challenges
<aside> 🗣 “How to work at what you love in the video game industry” - EVA 2022, ADVA
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<aside> 🗣 “Deconstructing the pitch concept” - EVA 2023, ADVA
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“The Illusion of Design with AI” - EVA 2025, ADVA
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